Mar26

 

GitHub now has even better commenting on commits. Better UI (collaborator highlighting, comment preview), better functionality (repo collaborators can edit anyone’s comment), better aesthetics. I use Git. I’m not wild about using it. I could take or leave it, to be honest. But I would stand in front of a tank for GitHub.

There are many geeks out there with a soft spot for Mercurial, or Bazaar, or darcs, or an even-more-neckbeard-y DVCS, and they often wonder why Git is getting all the love. It’s because Git has GitHub. Mercurial seems to be feature-equivalent to Git (at least in my limited experience), and Mercurial has BitBucket, which seems to be pretty good. But it’s not as good as GitHub.

Nobody should be ashamed that they can’t replicate GitHub’s success. It’s really hard to do the web well. It’s hard even to really smart people, of which I’m sure there are a few at BitBucket. The only people who think it’s easy are idiots. You can spot these people easily: they’re the ones who comment on TechCrunch posts and chortle that they could build a Stack Overflow clone over a weekend.

Mar22

 

Designing the Census

The recent mailer from the U.S. Census Bureau struck a chord with two of my hobbies: information design and open government. Today I’ll be redesigning a piece of paper that looks mundane but has an astonishing impact on the amount of money our country is spending to conduct the 2010 Census. Sometimes good design can solve large-scale problems.

What is it?

Like most Americans, I received the U.S. Census “short form” in the mail a few days ago. The form was accompanied by an introductory letter, and on the back was this interesting notice:

Revised notice

The Census is mandated by the U.S. Constitution. Participation in the Census is required by law. Census data must be confidential in order to ensure residents will participate and give truthful answers.

The 2010 Census site further states that information given in the Census is protected from disclosure by Census workers under penalty of jail time, a really huge fine, or both.

What does it mean?

To understand why confidentiality is an issue for the Census, we needn’t look back very far. The FBI famously scoured Census records during World War II to assemble the Custodial Detention Index used in the internment of Japanese-Americans.

This violation of trust can never be atoned for. But laws protecting the secrecy of Census data were re-established after the war, with strong penalties for those who would break them. In recent years, Courts have upheld the confidentiality of Census records even in the face of FBI warrants and pressure from the Department of Homeland Security.

Nonetheless, many residents are fearful, rationally or irrationally, of disclosing any information that could be used against them by law enforcement, the IRS, or immigration officers. When they’re paranoid, they don’t mail back the short form. When they don’t mail back the short form, the Census Bureau must send workers to their houses — a far costlier method of getting the same data.

The response rate for the mailed short form is a critical metric — Commerce Secretary Gary Locke, interviewed last week on The Daily Show, estimated that a 1% rise in the response rate saves the government $87 million.

The Census Bureau is forecasting that 64% of households will mail back the short form. That would be a decrease from the 67% response rate of the 2000 census. Possible contributors: home foreclosures, the Katrina diaspora, growing political sentiment against illegal immigrants, and batshit crazy elected officials.

Therefore: the bureau is going to great lengths to increase the response rate. As Locke explained on The Daily Show, they sent out a preliminary letter to every household telling them that they’d soon be receiving the short form; they believe it’ll raise the response rate by 6 – 12% simply by spreading awareness.

I can only conclude that the confidentialy message on the leaflet shown above is specifically aimed at improving the response rate by placating those residents that are paranoid about what the information will be used for.

So what’s the point?

With all this in mind, I was disappointed in the information design of the confidentiality notice. In my opinion, it merely murmurs an idea that it ought to be bellowing — that privacy is a paramount goal of the Census and that the recipient need not worry.

Information design consistently lags behind in the public sector, so I shouldn’t be too surprised. Still: since the response rate is so important, why not design the hell out of this one sheet of paper? If better design raised the response rate by even 0.1%, wouldn’t the corresponding $8.7 million in savings demonstrate that the money for that design was well-spent?

Anyway. I’m not an information architect, but I do play one on my blog. I submit my sample redesign, a 45-minute effort in Pages:

Revised notice

The largest text is devoted to a simple, important message: you need not fear the Census. Even if a recipient reads nothing else on the page, it would be nearly impossible for him to open the mailer without seeing this message.

The rest of the content reflects what I think I’ve learned in the ten years I’ve spent writing for the web. The content of the original message’s first paragraph is now a bulleted list; it contrasts with the text above and below and draws the reader to rebuttals of specific fears she might have.

I think it’s more communicative. But, of course, I would think that, since I made it. I’m curious to hear what you think, and whether further improvements could be made.

Feb28

 

Heavy Rain

A couple years ago, I stumbled upon a game called Masq. It’s a simple game with the art style of a comic book — a bunch of still frames with no sound — but each choice you make affects the final outcome in significant ways. I played at least four times and never had the same ending twice.

I’d forgotten about Masq until I played Heavy Rain. They’re both interactive dramas (a sparsely-populated genre, to say the least), but the new PS3 offering aims to meld the forking plotlines of Masq with the atmosphere and immersion of high-tech games.

Developer Quantic Dream is aiming to break new ground in both story and storytelling. To distinguish between them, I need only recall Indigo Prophecy, the studio’s previous game: it used fascinating storytelling mechanisms to convey a story that was utter shit.

Well, they’ve fixed that part. I spent the entire game somewhat fearful that the plot would veer into WTF territory, but it didn’t. Instead, I got a simple-yet-compelling noir plot, plenty of meaningful choices, and a unique ending. No, I mean a unique ending; there are seven in total, the most I’ve seen in a game since Chrono Trigger.

The main story is about eight hours long, but I’ve already finished two playthroughs, and I know I’ll revisit Heavy Rain at least once a year to remind myself how a game should tell a story.

Feb23

 

The fantasy that is indulged when Bob Costas speaks breathlessly about an upcoming ski race where he already knows exactly what happened is no longer even a fragile fantasy; it’s a blatant fiction that everyone knows about.

Linda Holmes

Feb20

 

Bus Route of Tears

Misspelled protest signs have become a strange, hilarious art form over the past year. Terrence Nowicki reminds us that we only laugh at them to hide our own tears.

Image: Bus Route of Tears

Feb18

 

I’m always a little confused by this stuff. Are we supposed to believe that Barack, Michelle, and Anita Dunn are secretly Maoists, but they keep forgetting to actually seize power in a violent coup and instead got confused and put internationally famous neoliberal economist Larry Summers in charge of economic policy?

Matthew Yglesias

Feb14

 

2">Bioshock 2

For most sequels (though Mass Effect 2 is a notable exception), my expectations are largely diminished — even when the original is one of my favorite games of all time.

That’s why I was satisfied with Bioshock 2, even though it’s not as good as the first. The gameplay improvements (dual-wielding weapons and plasmids!) are much appreciated. The setting and backstory are solid; it was nice to see how Rapture’s other half lived, and how the city’s class stratification laid the grounds for a collectivist counter-movement.

But the plot, when viewed up close, grew more and more incoherent as the game progressed. The last two hours are spent communicating with an ally over radio; I started to feel like her only purpose was to explain a plausible plot rationale for why you had to go to place X and do thing Y, over and over again.

The main villain is depicted as the ideological opposite of Bioshock’s Andrew Ryan. But Bioshock documented the events that turned an ambitious mogul into a hypocritical authoritarian. Sofia Lamb, on the other hand, has no depth to her villainy, and seems to undergo no character development in the two decades she’s spent under the ocean.

But, again, I nitpick because I love. I’m in the middle of my second playthrough and will be first in line for Bioshock 3.

Feb13

 

Don’t slip a concrete dildo into someone’s box of Fruit Loops. They won’t be happy with your Morning Breakfast Surprise. Put the concrete dildo in a clearly labeled box, with instructions. Then when someone encounters a problem, “Hey, something is screwing me here. Maybe it’s the concrete dildo?” at least they know to ask.

The Higgs Bozo

Feb9

 

Surprisingly, there was no press release with a rationalization for the name or any explanations of how the logo represents cutting edge technology and XFINITY’s commitment to its customers. Or whatever. The new name feels at the same time pompous and clichéd — as if there is no brighter horizon than the infinity of XFINITY but, really, nothing is as depressing as a badly placed “X,” a gesture better reserved for extreme games and products, for bad dot-com era start-ups and for strip-club dancers not named Destiny. It might sound more fun than “Comcast” but at least Comcast sounds like a real company with almost fifty years of experience.

Brand New

 

Victorious Return

Since the 2006 season, the most zealous of Saints fans have gone to the airport to welcome the Saints back from road games. After landing, players and coaches leave in their own cars — but fans line up along the path to the airport exit, forming a gauntlet of adulation. As he creeped along, coach Sean Payton hoisted the Lombardi Trophy out of his sunroof.

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