Heavy Rain
A couple years ago, I stumbled upon a game called Masq. It’s a simple game with the art style of a comic book — a bunch of still frames with no sound — but each choice you make affects the final outcome in significant ways. I played at least four times and never had the same ending twice.
I’d forgotten about Masq until I played Heavy Rain. They’re both interactive dramas (a sparsely-populated genre, to say the least), but the new PS3 offering aims to meld the forking plotlines of Masq with the atmosphere and immersion of high-tech games.
Developer Quantic Dream is aiming to break new ground in both story and storytelling. To distinguish between them, I need only recall Indigo Prophecy, the studio’s previous game: it used fascinating storytelling mechanisms to convey a story that was utter shit.
Well, they’ve fixed that part. I spent the entire game somewhat fearful that the plot would veer into WTF territory, but it didn’t. Instead, I got a simple-yet-compelling noir plot, plenty of meaningful choices, and a unique ending. No, I mean a unique ending; there are seven in total, the most I’ve seen in a game since Chrono Trigger.
The main story is about eight hours long, but I’ve already finished two playthroughs, and I know I’ll revisit Heavy Rain at least once a year to remind myself how a game should tell a story.

